Steven Universe uses incredibly exaggerated movements and facial expressions in a fun way that is intended to appeal to children. Steven's mouth is opened wider than a normal person's would when he is speaking loudly or screaming. He flails excessively and quickly as he falls down the waterfall and his eye shape changes drastically depending on his mood (ex: to show signs of fear his eyes form long ovals but during happiness they are shaped like beans). The animation style keeps the proportions of each character looking somewhat realistic while still capturing the silliness of bending physics to make it cartoony.
Created by Rebecca Sugar, the 2D animation is drawn with simple but fun characters and intricate backgrounds. This effect exaggerates the characters even more by making them stand out.
Steven Universe uses incredibly exaggerated movements and facial expressions in a fun way that is intended to appeal to children. Steven's mouth is opened wider than a normal person's would when he is speaking loudly or screaming. He flails excessively and quickly as he falls down the waterfall and his eye shape changes drastically depending on his mood (ex: to show signs of fear his eyes form long ovals but during happiness they are shaped like beans). The animation style keeps the proportions of each character looking somewhat realistic while still capturing the silliness of bending physics to make it cartoony.
Created by Rebecca Sugar, the 2D animation is drawn with simple but fun characters and intricate backgrounds. This effect exaggerates the characters even more by making them stand out.